But the only thing that really matters here is that extra wound they are going to get. Though he struck down the loyalist Primarch Sanguinius, of the Blood Angels and dealt a mortal blow to the Emperor Horus himself was slain, and his fleets and legions splintered, unable to overcome Earths defences. Their hellflamers benefit from the Let The Galaxy Burn, meaning youre throwing out 4+2d6 S5 AP1 D2 autohits every turn. KHORNE model only. Having the mark of Slaanesh also means they can be blessed with. Chaos Space Marines have access to a variety of relics, with a set that are available for every legion and sets that are exclusive to each legion. They can take a mark of chaos but no icon, which limits their effectiveness and means youre either leaving them unmarked or taking Khorne/Slaanesh. Likewise, try and build your army to make your opponents secondaries hard to score as well try to avoid giving up more than 10 points on the likes of No Prisoners and Bring it Down if you can. Word Bearers Esoterist / Diabolist Credit: RichyP. Until the end of the phase, that unit can target the enemy even if it is within Engagement range of other units, and when shooting that enemy, you cant re-roll the hit roll, plus unmodified hit rolls of 1 score hits against the friendly unit instead (you resolve these after hits to the enemy unit). At 6/7 Leadership theyre also less likely to flee or kill you on Dread Tests and for 10 points more getting a unit that can actually ruin someones day with a meltagun and plasma gun is pretty solid. The net result is a unit thats just good enough to see play, and often will, sometimes as a 2-of or 3-of, depending on the list. Note that, per the FAQ, the Liber Hereticus relic will not increase the range of this aura. Finally, every CSM player can let out a sigh of relief. That HELBRUTE can shoot as if it were your Shooting phase, but it has to target either the closest enemy or a unit that targeted it (the target must be eligible, so you cant use this to pick off a CHARACTER). Let's take a look at those cult troops and just imagine the possibilities. , have to be upgraded to have the Mark of Nurgle, and never get a Legion Trait. If you just stopped in to check on something or look for ideas on a single unit, thats cool too. Lets you manifest one additional power per phase, and each time you manifest a power you add 6 to the effects. . An area where the Chaos Space Marines army really shines is in the HQ slot, where it has a number of strong choices that can be built into real melee blenders. This means that against armies which have an easier time scoring, youll be racing against the clock to wipe them out before they can put a game out of reach. This gives the unit -1 to be wounded by incoming attacks and essentially turns them into an incredibly tough unit capable of bullying enemies off objectives. Just think how durable that will make units like Rubric Marines or Plague Marines. That unit can immediately make a Normal Move as if it were the Movement phase, but cant charge this turn. If that target had 10-19 wounds, score an extra VP, and 2 extra VP if it had 20+ wounds or was the enemy Warlord. You also dont have to put it into deep strike its tough enough that if youre taking multiples they can just roll forward against some armies and weather the damage, though how much you can get away with this will vary wildly by army. Until your next Psychic phase, that unit gets either +1 Strength or +1 Toughness. Rejoice! Having to use a Lord of War slot on this is, obviously, kind of terrible, but its also extremely hilarious, and has been pushed hard enough cost wise to make it at least fun to use. This is one of those stratagems youll very rarely use, but will be happy it exists when it keeps a unit alive on a back objective in close game. on the caster in a unit if you take two of these. KHORNE, TZEENTCH, NURGLE, or SLAANESH. Chaos Lord and Chaos Space Marines. Until the start of your next Psychic phase, while a friendly DAEMONKIN or DAEMON ENGINE is within 6 of the caster they get a 4+ invulnerable save and when an enemy unit finishes a charge move in engagement range of them, you roll a D6; on a 2=4 they take 1 mortal wound and on a 5-6 they take D3. For a Word Bearers army, you may want to focus on daemonic troops, such as more Possessed, or even dipping a toe into actual Chaos Daemons. Pick a CULTISTS MOB unit within 6 of a battlefield edge or your deployment zone. Having a Rhino or two can provide them key protection, especially against mortal wound-heavy strategies that trigger in the movement phase. Word Bearers Venomcrawler. This contains a Master of Possession, a Venomcrawler, two Obliterators, two Greater Possessed, and a unit of ten Chaos Space Marines. Likewise, Knights often dont have invulns in melee to begin with, so the number of targets this is really helping you against is relatively small. He comes with 6 attacks base and the Axe of dismemberment, a S7, AP-3, 2 damage weapon that does 2 mortals every time you roll a 6 to hit (and the sequence ends). 'No plan survives contact with the enemy. Upgrades a melee weapon. Chaos Space Marines have access to quite a few Lords of War, two of which are surprisingly viable. This allowed the box to contain two sets of human-style titans, with one set belonging to the traitorous forces of Horus and his heresy. This is a massive blow to anyone who wanted to soup in non-traditional ways. Being a melee combattant. Chaos Space Marines look like Marines, but dont let that fool you: They have a very different feel and play style to standard Space Marines, with a much more aggressive melee-focused approach to the game. A rhino full of berzerkers will do some serious work, and even a unit of 5 has a real chance of trading up when it throws out 26 Attacks. Its 10-model transport capacity is great for moving a unit of 10 Chosen, Plague Marines, or Rubric Marines. With the most recent FAQ updates, the passengers can now get out of them the turn they arrive on the table. Ret's melt a hole right through the Dark Apostle, and knock a few wounds of the Lord of Skulls. Auto-wounding is, powerful, and so you want to use this on something that has solid damage and AP but otherwise mediocre strength. Note that as of the time of this writing, Khorne Berzerkers come with the Mark Of Khorne and have it baked into their points cost, so you dont need to pay additional points for their Mark Of Khorne. Use in your Movement phase, when a non-Cultists TRAITORIS ASTARTES INFANTRY unit makes a Normal Move or Advances. At T5 and 3 wounds with a 5+ invulnerable save, Possessed have enough durability to weather a bit of shooting, particularly with help from. With the most recent FAQ updates, the passengers can now get out of them the turn they arrive on the table. Add in that theyre T5 and 4 wounds each and youve got a unit thats great for dumping your last 25 points into. who has 6 attacks and gets +1 to wound on the charge. The Long War can be OK, but generally is only decent if youre going second and able to reliably score by taking an opponent off an objective. The Master of Possession is possibly the most important unit in the Chaos Space Marine army, in the short list of units that pretty much go in every single army. Suffice to say, there are reasons to include these units in your armies, and each of them plays differently outside of their parent legions in ways that affect how they play. If your legion doesnt have great passive buffs for Legionaries, youre probably going this route. Pick an enemy unit within 18. This was written in December 2022, after the release of Codex: Chaos Space Marines for 9th edition. Unfortunately for Horus, his uprising did not go quite according to plan. Each time an attack is made against this unit, if the Strength characteristic of that attack either equals or is at last double the Toughness characteristic of this unit, subtract 1 from that attacks wound roll. By himself he clocks in at 45 points and is relatively fragile, with T3, 4 wounds, and a 5+/5++ save. On top of that, the Mark of Slaanesh gives you the Murderous Perfection Stratagem, letting you change a die roll for a hit/wound/damage to a 6 in the Shooting or Fight phase, while Excessive Cruelty lets you punish enemy units attempting to Fall Back by consolidating 3 or shooting the unit leaving. Hes not worth taking, and its a shame they managed to make the standard army leader one of the most boring models in the book. ability, which lets you roll a D6 any time your opponent would gain extra CP or get them refunded; on a 4+ they dont get the CP. None of the basic faction secondaries are reliable, and only two of the Legion secondaries merit consideration. Pick a TRAITORIS ASTARTES HELBRUTE model in your army hit by one or more of those attacks and not currently in Engagement Range of an enemy. If you do manage to kill an enemy unit with your Chosen they get to count as engaged in all three Wanton modes for the rest of the game, which is a fun bonus if they can shoot something to death early but most games wont matter as theyll be geared out for melee. Helpful for taking down vehicles and other big targets with the likes of Berzerkers as well. Credit: Jeff Scarisbrick. Kind of like a ranged version of the Blade of the Relentless. The Mark of Slaanesh is just really, really good. Once your unit gets out, the Dreadclaw can still be a menace in its own right. A lot more Berserkers. Their primary function is to threaten objectives, screen, and annoy. That said hes perfectly capable of raising banners, and thats half his value in some of the Chaos Knights lists he showed up in alongside Abaddon. Free shipping for many products! In addition, a Dark Apostle is an essential purchase, as they give your army access to lots of buffs and effects through their prayers which can help make your force more competitive. Stratagem in a pinch), so the real value here is on the extra prayer. The Imperial Armour Compendium updated these to be 115 points and be able to arrive on the battlefield turn 1. The Executioners are fast and bring something to the table that Chaos Marines generally lack: Solid long-ranged shooting. And while the Destructor doesnt get anything else on top of that (and its AP-1 autocannon isnt really worth discussion), the Annihilator got a boost in the form of a twin soulshatter lascannon for its turret, giving it D6+2 damage shots up top. You cant have more Cultists units in your armys Chaos Space Marines Detachments than Traitoris Astartes CORE INFANTRY, and a Cultists character cant be your warlord if your army contains any HERETIC ASTARTES CHARACTER models. to ensure that youre wounding your targets on a 2+/3+ with multiple units in your army on the same turn. Horus was the fulcrum around which the Chaos Space Marines pivoted from loyalty to heresy. Warhammer 40,000 - Codex Chaos Space Marines 2 Page 166 - Stratagems, Forward Operatives Change to read: . That said, a unit of 5 noise marine with sonic blasters and a blastmaster isnt a bad unit to have for mid-range fire support in more casual environments. This makes him an effective pair with any melee unit but also great when paired with Chaos Knights the Dog Walker list is the result here, where Abaddon accompanies a large number of War Dogs, giving them re-rolls to hit and sending them off with +1 to their charge rolls. 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